The Hydra Quest: Difference between revisions

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Revision as of 16:21, 19 January 2025

Name: The Hydra Quest.
Location: Rookgaard.
Reward: Light Magic Shield (utamo) spell learning, Venomous Chestpiece, 5 Small Emeralds, access to buy Marksman Arrows.
Monsters: Dworc Venomsnipers, Dworc Fleshhunters, Dworc Voodoomasters, Bandits, Witches, Merlkins, Sibangs, Minotaurs, Slimes, Hydra.

Spoiler:

Requirements:


1) We start on Verdia and follow the path to Marmok. It's good to have 3 Boxes or 3 Parcels to make your route easier by taking shortcut ;)


2) We start a conversation with Marmok to gain access to the monkey underworld.

Conversation:

Player: Hi
Player: Mission
Marmok: I have an important mission for you. I knew you are brave and eager for adventure. I'm looking for the 'Green Spell Wand', and this is a task only for the bravest.
Player: Green Spell Wand
Marmok: To magic wand, which can only be used by Merlins. But I've heard that in the underground, there are a few monkeys, just like on the natural island. We need to get there and defeat these monkeys to obtain the wand ...
Marmok: Supposedly, the underground is full of surprises. Once I explored this place in search of magical artifacts, and I encountered monkeys there. Now I'm sure that the 'Green Spell Wand' is hidden there ...
Marmok: After delivering the 'Green Spell Wand' to me, I will grant you access to the underground. Inside, the Amulet of Life awaits you. However, you must be careful because it's dark in the tunnel. That's why we need to charge the portals with these three wands first so that you can get there ...
Marmok: Do you accept this task?
Player: Yes
Marmok: Great! Remember that after completing this quest, you'll be able to buy 'Marksman Arrows' from me.
Player: Mission
Marmok: Did you obtain the 'Green Spell Wand' we agreed on?
Player: Yes
Marmok: Fantastic! Thank you for your courage and determination. Now, according to our agreement, I am opening the doors to the underground for you ...
Marmok: In the tunnel in the underground, the Amulet of Life awaits you. It's a valuable artifact, but you must be cautious because it can be dangerous in the darkness ...
Marmok: But I'm sure you'll manage. Just remember that your 'Green Spell Wand' will allow you to use this magic only on this island.

3) Now we go down the shortcut again along the crates/parcels until we reach the hole.


4) Continue all the way down and follow the footpath.


5) We arrive at a door with access given to us by Mormok. We go through them and continue our journey further.


6) We come to a place where the pattern of wands needed to be thrown on the altars to access the teleport is shown. The scheme is simple:

1. Red Spell Wand on the altar,
2. Yellow Spell Wand on the altar,
3. Blue Spell Wand on the altar.


7) By making this sacrifice, we gain access to enter the tp and unlock the way for other players.


8) Now comes the very important part of the task. We have to unlock all the levers, there are 35 of them. Activate whichever you see on the map.The order DOES NOT matter. Violet circle indicates the beginning of the path to SQMs, which remove magic walls blocking the path to the hydra. Bright blue circle shows where the magic walls that block the road are located.


9) Some players may focus on unlocking levers, while some run to stand on the SQM required for magic walls removal.


10) When you reach 2 sqm, stand on them and let the players pass, who will also let you enter when you reach them by standing on the SQM behind the magic walls.


11) Now we run ahead until we reach the hydra.


12) First we need to kill the Hydra, and then activate the levers in the order given to get rid of the magic wall.


13) Bravo! You have successfully completed the quest and reached the hydra. Here you can complete the task for 100 Hydras and get Boots of Haste as a reward.