Witch

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Witch.gif

Witch
Hit Points: 300
Experience: 120
Ratio: 0.40
Speed: 204
Summonable:
Hostile: ✔️
Illusionable: ✔️
Convince:
Pushable:
Pushes Items: ✔️
Pushes Creatures:
Target Distance: 4
Run on Health: 30
Attacks: Melee (Min: 0 Max: 26) Fire (Min: 25 Max: 55) Firefield Missile (Min: 20 Max: 20)
Defences: Armor: 8, Defense: 12
Est. Max Dmg: 101
Summons: Nothing
Immune To: Energy Poison Invisible
Sounds: "Horax pokti!"
"Hihihihi!"
"Herba budinia ex!"
Task: Client Tasks Redward Tasks
Strategy: Due to its fire attacks and immunities, it's advisable to maintain a safe distance when engaging the Witch. Utilizing physical attacks or spells based on other elements, such as ice or energy, can be effective. Be cautious of its fire spells, which can inflict significant damage. Standard offensive tactics are effective, as the Witch does not possess specific resistances or immunities beyond those mentioned. Always monitor your health closely during combat, especially when facing multiple Witchs simultaneously.
Skinning: -
Note: Witches are women who practice magic. They inhabit desolate forest and swampy areas. There they are engaged in weighing potions from collected plants and animal fragments (in fact, they make moonshine and drugs, and then sell them in Kazordoon). Rumor has it that they can fly on a broomstick (that's how they distribute the goods). Most of them are very sneaky and attack travelers with fireballs.
Location:
Loot
Common: Sickle 0-8 Cookie Leather Boots Cape Cheese
Uncommon: Star Herb Coat 0-10 Gold Coin Broom Wolf Tooth Chain
Semi-Rare: 0-2 Amethyst Shard Garlic Necklace Wand of Might
Rare: Silver Dagger Firestarter Bow
Very Rare: Nothing