Merlkin

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Merlkin.gif

Merlkin
Hit Points: 230
Experience: 135
Ratio: 0.59
Speed: 194
Summonable:
Hostile: ✔️
Illusionable: ✔️
Convince:
Pushable:
Pushes Items: ✔️
Pushes Creatures:
Target Distance: 4
Run on Health: It never runs away
Attacks: Melee (Min: 0 Max: 27) Fire (Min: 30 Max: 90) Energy (Min: 15 Max: 45) Poisonfield Missile (Min: 5 Max: 5)
Defences: Armor: 16, Defense: 40 Healing (Min: 10 Max: 40)
Est. Max Dmg: 167
Summons: Nothing
Immune To: Energy Invisible
Sounds: "Ugh! Ugh! Ugh!"
"Holy banana!"
"Chakka! Chakka!"
Task: Client Tasks
Strategy: Due to its energy resistance, avoiding attacks based on this element is crucial. It is recommended to use physical attacks or spells based on other elements, such as ice or earth. Care should be taken not to be surrounded by a group of Merlkins, which can lead to a rapid loss of life points. Standard melee or ranged attacks are effective in eliminating this opponent.
Skinning: -
Note: Merlkin is an aggressive creature with 230 life points and a movement speed of 194. It attacks melee, dealing physical damage from 0 to 27, and ranged, using fire attacks (30 to 90 damage), energy attacks (15 to 45 damage) and poison damage projectiles (5 damage). It has energy resistance and is invulnerable to invisibility.
Location:
Loot
Common: 0-70 Gold Coin
Uncommon: 0-12 Banana
Semi-Rare: 0-2 Amethyst Shard Magic Lightwand 0-5 Orange
Rare: Banana Staff Vial Small Amethyst Green Spell Wand
Very Rare: Nothing