Quara Hydromancer Scout

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Quara Hydromancer Scout.gif

Quara Hydromancer Scout
Hit Points: 1,100
Experience: 800
Ratio: 0.73
Speed: 240
Summonable:
Hostile: ✔️
Illusionable:
Convince:
Pushable:
Pushes Items: ✔️
Pushes Creatures: ✔️
Target Distance: 1
Run on Health: It never runs away
Attacks: Melee (Min: 0 Max: 40) Lifedrain Beam (Min: 125 Max: 250) Lifedrain (Min: 45 Max: 170) Paralyze (15 sec)
Defences: Armor: 15, Defense: 15 Healing (Min: 100 Max: 120)
Est. Max Dmg: 460
Summons: Nothing
Immune To: Fire Lifedrain Paralyze Invisible
Sounds: "Qua hah tsh!"
"Teech tsha tshul!"
"Quara tsha Fach!"
"Tssssha Quara!"
"Blubber."
"Blup."
Task: -
Strategy: Due to its high health points and melee attacks, it's advisable to maintain a safe distance when engaging the Quara Hydromancer Scout. Utilizing ranged attacks or spells can help minimize the risk of taking damage. Be cautious of its lifedrain beam and paralyze attacks, which can inflict significant damage and hinder movement. Standard offensive tactics are effective, as the Quara Hydromancer Scout does not possess specific resistances or immunities beyond those mentioned. Always monitor your health closely during combat, especially when facing multiple Quara Hydromancer Scouts simultaneously.
Skinning: -
Note: The Quara Hydromancer Scout is an aggressive creature with 1,100 health points and a movement speed of 240. It attacks in melee, dealing physical damage ranging from 0 to 40, and can inflict lifedrain beam damage between 125 and 250, lifedrain damage between 45 and 170, and paralyze for 15 seconds. The Quara Hydromancer Scout has an armor rating of 15 and a defense value of 15. It can heal for 100 to 120 health points. The Quara Hydromancer Scout is immune to fire, lifedrain, paralyze, and invisibility.
Location:
Loot
Common: 0-139 Gold Coin
Uncommon: 0-3 Fish 0-4 Shrimp 0-2 Small Emerald
Semi-Rare: Black Pearl Fish Fin White Pearl Obsidian Lance
Rare: Yellow Spell Wand Ring of Healing Knight Armor
Very Rare: Nothing