Necromancer

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Necromancer.gif

Necromancer
Hit Points: 580
Experience: 580
Ratio: 1.00
Speed: 184
Summonable:
Hostile: ✔️
Illusionable:
Convince:
Pushable:
Pushes Items: ✔️
Pushes Creatures: ✔️
Target Distance: 4
Run on Health: It never runs away
Attacks: Melee (Min: 0 Max: 80) Lifedrain (Min: 60 Max: 100) Poison (Min: 35 Max: 95)
Defences: Armor: 50, Defense: 40 Healing (Min: 42 Max: 68)
Est. Max Dmg: 275
Summons: Max: 2 Ghoul, Ghost, Mummy
Immune To: Poison Lifedrain Invisible
Sounds: "Your corpse will be mine!"
"Taste the sweetness of death!"
Task: Client Tasks Redward Tasks Redrook Tasks
Strategy: Due to its high health points, melee attacks, and healing abilities, it's advisable to maintain a safe distance when engaging the Necromancer. Utilizing ranged attacks or spells can help minimize the risk of taking damage. Be cautious of its lifedrain and poison attacks, which can inflict significant damage. Standard offensive tactics are effective, as the Necromancer does not possess specific resistances or immunities beyond those mentioned. Always monitor your health closely during combat, especially when facing multiple Necromancers simultaneously.
Skinning: -
Note: Necromancers are powerful mages who study the knowledge of undead monsters. They live in the haunted ruins of Drefia on Darama. No one knows how they intend to use their dangerous knowledge and what terrible secret they have already learned, but explorers who luckily escaped from their hands say they can summon different kinds of undead creatures - like Skeletons, Ghouls and Mummies. They can heal themselves and know how to suck the life force out of their opponents. Although they are good fighters they prefer ranged combat. They throw magic missiles and send summoned subjects to fight for them. Unseen opponents are unable to evade their attacks.
Location:
Loot
Common: 0-90 Gold Coin
Uncommon: Short Sword Scale Armor
Semi-Rare: Green Mushroom Clerical Mace
Rare: Skull Staff Mystic Turban Boots of Haste
Very Rare: Nothing