Wyrm: Difference between revisions
From Realesta Wiki
No edit summary |
No edit summary |
||
(4 intermediate revisions by the same user not shown) | |||
Line 64: | Line 64: | ||
|- | |- | ||
! Strategy: | ! Strategy: | ||
| | | Due to its high health points and melee attacks, it's advisable to maintain a safe distance when engaging the [[Wyrm]]. Utilizing ranged attacks or spells can help minimize the risk of taking damage. Be cautious of its energy attacks, which can inflict significant damage. Standard offensive tactics are effective, as the [[Wyrm]] does not possess specific resistances or immunities beyond those mentioned. Always monitor your health closely during combat, especially when facing multiple [[Wyrm]]s simultaneously. | ||
|- | |- | ||
! | ! Skinning: | ||
| | | - | ||
|- | |- | ||
! Note: | ! Note: | ||
| | | The [[Wyrm]] is a formidable creature with 1,825 health points and a movement speed of 300. It attacks in melee, dealing physical damage ranging from 0 to 235, and can inflict energy berserk damage between 100 and 220, energy wave damage between 130 and 200, energy damage between 100 and 125, and lifedrain beam damage between 98 and 145. The [[Wyrm]] has an armor rating of 35 and a defense value of 35. It can heal for 100 to 150 health points. The [[Wyrm]] is immune to poison, energy, lifedrain, paralyze, and invisibility. | ||
|- | |- | ||
! Location: | ! Location: | ||
| | | | ||
* [//wiki.realesta74.net/Wyrms Wyrms Coldwind] | |||
* [//wiki.realesta74.net/Wyrms_Drefia Wyrms Drefia] | |||
|- | |- | ||
<tr><th colspan="2" style="text-align:center;">Loot</th></tr> | <tr><th colspan="2" style="text-align:center;">Loot</th></tr> |
Latest revision as of 14:00, 7 February 2025
Wyrm | ||
---|---|---|
Hit Points: | 1,825 | |
Experience: | 1,550 | |
Ratio: | 0.85 | |
Speed: | 300 | |
Summonable: | ❌ | |
Hostile: | ✔️ | |
Illusionable: | ❌ | |
Convince: | ❌ | |
Pushable: | ❌ | |
Pushes Items: | ✔️ | |
Pushes Creatures: | ❌ | |
Target Distance: | 1 | |
Run on Health: | 1 | |
Attacks: | ![]() ![]() ![]() ![]() ![]() | |
Defences: | ![]() ![]() | |
Est. Max Dmg: | 925 | |
Summons: | Nothing | |
Immune To: | ![]() ![]() ![]() ![]() ![]() | |
Sounds: | "GRRR!" "GROOOOAAAAAAAAR!" | |
Task: | ![]() ![]() | |
Strategy: | Due to its high health points and melee attacks, it's advisable to maintain a safe distance when engaging the Wyrm. Utilizing ranged attacks or spells can help minimize the risk of taking damage. Be cautious of its energy attacks, which can inflict significant damage. Standard offensive tactics are effective, as the Wyrm does not possess specific resistances or immunities beyond those mentioned. Always monitor your health closely during combat, especially when facing multiple Wyrms simultaneously. | |
Skinning: | - | |
Note: | The Wyrm is a formidable creature with 1,825 health points and a movement speed of 300. It attacks in melee, dealing physical damage ranging from 0 to 235, and can inflict energy berserk damage between 100 and 220, energy wave damage between 130 and 200, energy damage between 100 and 125, and lifedrain beam damage between 98 and 145. The Wyrm has an armor rating of 35 and a defense value of 35. It can heal for 100 to 150 health points. The Wyrm is immune to poison, energy, lifedrain, paralyze, and invisibility. | |
Location: | ||
Loot | ||
Common: | ![]() ![]() | |
Uncommon: | Nothing | |
Semi-Rare: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Rare: | ![]() ![]() ![]() ![]() ![]() ![]() | |
Very Rare: | ![]() |