Mutated Bat

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Mutated Bat.gif

Mutated Bat
Hit Points: 900
Experience: 615
Ratio: 0.68
Speed: 275
Summonable:
Hostile: ✔️
Illusionable:
Convince:
Pushable:
Pushes Items: ✔️
Pushes Creatures: ✔️
Target Distance: 1
Run on Health: It never runs away
Attacks: Melee (Min: 0 Max: 175) Poison (Min: 70 Max: 180) Poison Condition (Min: 240 Max: 240)
Defences: Armor: 30, Defense: 30 Healing (Min: 80 Max: 100)
Est. Max Dmg: 595
Summons: Nothing
Immune To: Poison Invisible Drunk
Sounds: "You hear faint whispers in the darkness!"
"Footsteps echo, though no one is around, haunted by the presence of the mutated bats!"
"Shriiiiierk!"
"Flap! Flap! Flap!"
Task: -
Strategy: Due to its high health points and melee attacks, it's advisable to maintain a safe distance when engaging the Mutated Bat. Utilizing ranged attacks or spells can help minimize the risk of taking damage. Be cautious of its poison attacks, which can inflict significant damage. Standard offensive tactics are effective, as the Mutated Bat does not possess specific resistances or immunities beyond those mentioned. Always monitor your health closely during combat, especially when facing multiple Mutated Bats simultaneously.
Skinning: -
Note: The Mutated Bat is an aggressive creature with 900 health points and a movement speed of 275. It attacks in melee, dealing physical damage ranging from 0 to 175, and can inflict poison damage between 70 and 180 and poison condition damage of 240. The Mutated Bat has an armor rating of 30 and a defense value of 30. It can heal for 80 to 100 health points. The Mutated Bat is immune to poison, invisibility, and drunk effects.
Location:
Loot
Common: 0-128 Gold Coin
Uncommon: Star Herb 0-5 Poison Arrow Skull
Semi-Rare: 0-3 Black Pearl Obsidian Lance Black Shield Battle Shield
Rare: Demonic Bow 0-2 Small Amethyst Energy Ring
Very Rare: Nothing