Diabolic Imp
From Realesta Wiki
Diabolic Imp | ||
---|---|---|
Hit Points: | 1,950 | |
Experience: | 2,900 | |
Ratio: | 1.49 | |
Speed: | 320 | |
Summonable: | ❌ | |
Hostile: | ✔️ | |
Illusionable: | ❌ | |
Convince: | ❌ | |
Pushable: | ❌ | |
Pushes Items: | ✔️ | |
Pushes Creatures: | ✔️ | |
Target Distance: | 4 | |
Run on Health: | 400 | |
Attacks: | ![]() ![]() ![]() | |
Defences: | ![]() ![]() ![]() ![]() | |
Est. Max Dmg: | 710 | |
Summons: | Nothing | |
Immune To: | ![]() ![]() ![]() ![]() | |
Sounds: | "Muahaha!" "He he he!" | |
Task: | ![]() ![]() | |
Strategy: | Due to its high health points and melee attacks, it's advisable to maintain a safe distance when engaging the Diabolic Imp. Utilizing ranged attacks or spells can help minimize the risk of taking damage. Be cautious of its fireball and fire missile attacks, which can inflict significant damage. Standard offensive tactics are effective, as the Diabolic Imp does not possess specific resistances or immunities beyond those mentioned. Always monitor your health closely during combat, especially when facing multiple Diabolic Imps simultaneously. | |
Skinning: | - | |
Note: | The Diabolic Imp is an aggressive creature with 1,950 health points and a movement speed of 320. It attacks in melee, dealing physical damage ranging from 0 to 240, and can inflict fireball damage between 100 and 140 and fire missile damage between 300 and 330. The Diabolic Imp has an armor rating of 15 and a defense value of 15. It can heal for 200 to 300 health points, haste for 2 seconds, and become invisible for 2 seconds. The Diabolic Imp is immune to fire, lifedrain, paralyze, and invisibility. | |
Location: | ||
Loot | ||
Common: | ![]() | |
Uncommon: | ![]() ![]() ![]() ![]() ![]() | |
Semi-Rare: | ![]() ![]() ![]() ![]() ![]() | |
Rare: | ![]() ![]() ![]() ![]() | |
Very Rare: | Nothing |