Diabolic Imp

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Diabolic Imp.gif

Diabolic Imp
Hit Points: 1,950
Experience: 2,900
Ratio: 1.49
Speed: 320
Summonable:
Hostile: ✔️
Illusionable:
Convince:
Pushable:
Pushes Items: ✔️
Pushes Creatures: ✔️
Target Distance: 4
Run on Health: 400
Attacks: Melee (Min: 0 Max: 240) Fire Ball (Min: 100 Max: 140) Fire Missile (Min: 300 Max: 330)
Defences: Armor: 15, Defense: 15 Healing (Min: 200 Max: 300) Haste (2 sec) Invisible (2 sec)
Est. Max Dmg: 710
Summons: Nothing
Immune To: Fire Lifedrain Paralyze Invisible
Sounds: "Muahaha!"
"He he he!"
Task: Client Tasks Redward Tasks
Strategy: Due to its high health points and melee attacks, it's advisable to maintain a safe distance when engaging the Diabolic Imp. Utilizing ranged attacks or spells can help minimize the risk of taking damage. Be cautious of its fireball and fire missile attacks, which can inflict significant damage. Standard offensive tactics are effective, as the Diabolic Imp does not possess specific resistances or immunities beyond those mentioned. Always monitor your health closely during combat, especially when facing multiple Diabolic Imps simultaneously.
Skinning: -
Note: The Diabolic Imp is an aggressive creature with 1,950 health points and a movement speed of 320. It attacks in melee, dealing physical damage ranging from 0 to 240, and can inflict fireball damage between 100 and 140 and fire missile damage between 300 and 330. The Diabolic Imp has an armor rating of 15 and a defense value of 15. It can heal for 200 to 300 health points, haste for 2 seconds, and become invisible for 2 seconds. The Diabolic Imp is immune to fire, lifedrain, paralyze, and invisibility.
Location:
Loot
Common: 0-200 Gold Coin
Uncommon: Cleaver Scimitar 0-2 Blank Rune Pitch Fork Guardian Shield
Semi-Rare: 0-7 Platinum Coin Double Axe 0-3 Small Amethyst Stealth Ring Demon Dust
Rare: Ruby Fire Stone Warlock's Robe Lavaforged Plate Lavaforged Helmet
Very Rare: Nothing