Minotaur Conjurer
From Realesta Wiki
Minotaur Conjurer | ||
---|---|---|
Hit Points: | 310 | |
Experience: | 285 | |
Ratio: | 0.92 | |
Speed: | 190 | |
Summonable: | ❌ | |
Hostile: | ✔️ | |
Illusionable: | ✔️ | |
Convince: | ❌ | |
Pushable: | ❌ | |
Pushes Items: | ✔️ | |
Pushes Creatures: | ❌ | |
Target Distance: | 4 | |
Run on Health: | It never runs away | |
Attacks: | ![]() ![]() ![]() ![]() ![]() | |
Defences: | ![]() | |
Est. Max Dmg: | 225 | |
Summons: | Nothing | |
Immune To: | ![]() ![]() | |
Sounds: | "Learrn tha secrret uf deathhh!" "Kaplar!" | |
Task: | ![]() ![]() | |
Strategy: | Due to its energy attacks and immunities, it's advisable to maintain a safe distance when engaging the Minotaur Conjurer. Utilizing physical attacks or spells based on other elements, such as ice or earth, can be effective. Be cautious of its Fire Missile and Energyfield Missile attacks, which can inflict significant damage. Standard offensive tactics are effective, as the Minotaur Conjurer does not possess specific resistances or immunities beyond those mentioned. Always monitor your health closely during combat, especially when facing multiple Minotaur Conjurers simultaneously. | |
Skinning: | By using an ![]() ![]() | |
Note: | The Minotaur Conjurer is an aggressive creature with 310 health points and a movement speed of 190. It attacks in melee, dealing physical damage ranging from 0 to 50, and can cast Energy (damage between 20 and 50), Fire Missile (damage between 35 and 80), Energyfield Missile (damage of 25), and Firefield Missile (damage of 20). The Minotaur Conjurer has an armor rating of 10 and a defense value of 35. It is immune to energy and cannot be made invisible. | |
Location: | ||
Loot | ||
Common: | ![]() | |
Uncommon: | ![]() ![]() ![]() ![]() ![]() | |
Semi-Rare: | ![]() ![]() ![]() ![]() ![]() ![]() | |
Rare: | ![]() ![]() ![]() | |
Very Rare: | Nothing |