Lizard Sentinel: Difference between revisions

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! Strategy:
! Strategy:
| ??
| Due to their poison immunity, avoid using poison-based attacks. It's advisable to engage them in close combat to neutralize their ranged attacks. Be cautious of their ability to deal significant damage both in melee and from a distance. Standard melee or ranged attacks are effective in defeating this opponent.
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! Skinning:
! Skinning:
| ??
| -
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! Note:
! Note:
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| The [[Lizard Sentinel]] is an aggressive creature with 265 health points and a movement speed of 180. It attacks both in melee, dealing physical damage ranging from 0 to 59, and at a distance, inflicting physical damage between 40 and 70. Lizard Sentinels are immune to poison and cannot be made invisible.
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! Location:
! Location:
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* [[Lizards Chor]]
* [[Lizards Chor]]
* [[Tiquanda]]
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<tr><th colspan="2" style="text-align:center;">Loot</th></tr>
<tr><th colspan="2" style="text-align:center;">Loot</th></tr>

Latest revision as of 11:38, 7 February 2025

Lizard Sentinel.gif

Lizard Sentinel
Hit Points: 265
Experience: 105
Ratio: 0.40
Speed: 180
Summonable:
Hostile: ✔️
Illusionable: ✔️
Convince: ✔️
Pushable: ✔️
Pushes Items: ✔️
Pushes Creatures:
Target Distance: 4
Run on Health: 10
Attacks: Melee (Min: 0 Max: 59) Physical (Min: 40 Max: 70)
Defences: Armor: 17, Defense: 24
Est. Max Dmg: 129
Summons: Nothing
Immune To: Poison Invisible
Sounds: "Tssss!"
Task: Client Tasks Redrook Tasks
Strategy: Due to their poison immunity, avoid using poison-based attacks. It's advisable to engage them in close combat to neutralize their ranged attacks. Be cautious of their ability to deal significant damage both in melee and from a distance. Standard melee or ranged attacks are effective in defeating this opponent.
Skinning: -
Note: The Lizard Sentinel is an aggressive creature with 265 health points and a movement speed of 180. It attacks both in melee, dealing physical damage ranging from 0 to 59, and at a distance, inflicting physical damage between 40 and 70. Lizard Sentinels are immune to poison and cannot be made invisible.
Location:
Loot
Common: 0-15 Gold Coin
Uncommon: 0-3 Spear Scale Armor Chain Armor
Semi-Rare: Obsidian Lance Vial Halberd
Rare: Sentinel Shield
Very Rare: Small Diamond