Dworc Voodoomaster: Difference between revisions
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! Task: | ! Task: | ||
| [[File: Client builds tasks.png]] [//wiki.realesta74.net/Client_build_tasks#Dworcs Client Tasks] | | [[File: Client builds tasks.png]] [//wiki.realesta74.net/Client_build_tasks#Dworcs Client Tasks] [[File:Redrook.gif]] [//wiki.realesta74.net/Redrook_tasks#Dworcs Redrook Tasks] | ||
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! Strategy: | ! Strategy: | ||
| | | Voodoomaster is the most dangerous representative of the mansion race. He is great with magic and, although he does not deal much damage, he can prove to be a difficult opponent for low-level players. His specialties are paralysis and getting drunk. These two attacks are especially effective in making it difficult for a player to fight and especially for a player who fights in direct melee. Voodoomaster, taunting the player, turns him into a chicken, but this is only a visual effect and has no other effects. When he feels threatened, however, he can turn invisible and escape the player from under his nose. Voodoomaster rarely appears alone, which can be a problem. A drunk and paralyzed player with a low level may fall prey to other manors. Like any manor, the Voodoomaster poisons the opponent. It uses the poison field to do this, but this is the least of the problems. Do not use the antidote spell, because every mansion hitting a player poisons him, so it would only be a waste of mana points. When fighting a large number of mansions, you can use the [[Great Fireball Rune]], which can effectively eliminate many mansions, but you have to reckon with the fact that the price of the rune will probably not pay off. For single cases, you can use [[Heavy Magic Missile Rune]], but this too will be rather unprofitable. | ||
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! | ! Skinning: | ||
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! Note: | ! Note: | ||
| | | The most diabolical variety of manors, they specialize in wielding black magic. [[Dworc Voodoomaster]], not being specialists in close combat, prefer to attack players from behind the cover of other manors and avoid as much as they can fighting alone. However, when fighting from the second line they can be really dangerous as their spells seriously make it easier for other manors to fight the adventurers. The Vodoomaster, despite being incredibly disruptive when paired with other manors, doesn't have any serious attacks of its own, and if we pass the other manors it will try to use its magic to elude us. | ||
Tiquand's Occurrence. | |||
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! Location: | ! Location: | ||
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* [[Dworcs Port Hope]] | |||
* South of [[Tiquanda]] | |||
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<tr><th colspan="2" style="text-align:center;">Loot</th></tr> | <tr><th colspan="2" style="text-align:center;">Loot</th></tr> |
Latest revision as of 18:25, 6 February 2025
Dworc Voodoomaster | ||
---|---|---|
Hit Points: | 80 | |
Experience: | 50 | |
Ratio: | 0.62 | |
Speed: | 150 | |
Summonable: | ❌ | |
Hostile: | ✔️ | |
Illusionable: | ✔️ | |
Convince: | ✔️ | |
Pushable: | ✔️ | |
Pushes Items: | ❌ | |
Pushes Creatures: | ❌ | |
Target Distance: | 4 | |
Run on Health: | 15 | |
Attacks: | ![]() ![]() ![]() ![]() ![]() ![]() | |
Defences: | ![]() ![]() ![]() | |
Est. Max Dmg: | 83 | |
Summons: | Nothing | |
Immune To: | ![]() | |
Sounds: | "Grak brrretz!" "Grow truk grrrrr." "Prek tars, dekklep zurk." | |
Task: | ![]() ![]() | |
Strategy: | Voodoomaster is the most dangerous representative of the mansion race. He is great with magic and, although he does not deal much damage, he can prove to be a difficult opponent for low-level players. His specialties are paralysis and getting drunk. These two attacks are especially effective in making it difficult for a player to fight and especially for a player who fights in direct melee. Voodoomaster, taunting the player, turns him into a chicken, but this is only a visual effect and has no other effects. When he feels threatened, however, he can turn invisible and escape the player from under his nose. Voodoomaster rarely appears alone, which can be a problem. A drunk and paralyzed player with a low level may fall prey to other manors. Like any manor, the Voodoomaster poisons the opponent. It uses the poison field to do this, but this is the least of the problems. Do not use the antidote spell, because every mansion hitting a player poisons him, so it would only be a waste of mana points. When fighting a large number of mansions, you can use the Great Fireball Rune, which can effectively eliminate many mansions, but you have to reckon with the fact that the price of the rune will probably not pay off. For single cases, you can use Heavy Magic Missile Rune, but this too will be rather unprofitable. | |
Skinning: | - | |
Note: | The most diabolical variety of manors, they specialize in wielding black magic. Dworc Voodoomaster, not being specialists in close combat, prefer to attack players from behind the cover of other manors and avoid as much as they can fighting alone. However, when fighting from the second line they can be really dangerous as their spells seriously make it easier for other manors to fight the adventurers. The Vodoomaster, despite being incredibly disruptive when paired with other manors, doesn't have any serious attacks of its own, and if we pass the other manors it will try to use its magic to elude us.
Tiquand's Occurrence. | |
Location: |
| |
Loot | ||
Common: | ![]() | |
Uncommon: | ![]() ![]() ![]() | |
Semi-Rare: | ![]() ![]() ![]() | |
Rare: | ![]() ![]() ![]() ![]() ![]() ![]() | |
Very Rare: | Nothing |