Convince Creature: Difference between revisions
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! Name: | ! Name: | ||
| style="vertical-align:middle; font-weight:normal;" | [[File:Convince Creature. | | style="vertical-align:middle; font-weight:normal;" | [[File:Convince Creature Rune.png]] Convince Creature | ||
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! Description: | ! Description: | ||
| style="vertical-align:middle; font-weight:normal;" | | | style="vertical-align:middle; font-weight:normal;" | You take control of a given monster. This is a rune that can only be created by a druid. With its help, you can take control of some monsters as if you had summoned them. Some monsters can only be summoned, and some can only be convinced. Generally useless at low levels (it is better for a sorcerer or druid to use the [[Summon Creature]] spell, and taking over trolls is probably pointless for other professions). Only from higher levels can it be useful for paladins who do not have the summon creature spell. Knights will not need this rune any time soon, because they need a very high level to convice a useful monster. | ||
[[File:Convince Creature2.png|centre]] | |||
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! Formula: | ! Formula: | ||
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! Magic Level: | ! Magic Level: | ||
| style="vertical-align:middle; font-weight:normal;" | 10 | | style="vertical-align:middle; font-weight:normal;" | Create: 10</br>Use: 5 | ||
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! Level: | ! Level: | ||
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! Price: | ! Price: | ||
| style="vertical-align:middle; font-weight:normal;" | | | style="vertical-align:middle; font-weight:normal;" | 800 gp | ||
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! Item created: | ! Item created: | ||
| style="vertical-align:middle; font-weight:normal;" | | | style="vertical-align:middle; font-weight:normal;" | [[Convince Creature Rune]] | ||
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! Buy from: | ! Buy from: | ||
| style="vertical-align:middle; font-weight:normal;" | | | style="vertical-align:middle; font-weight:normal;" | | ||
{| class="wikitable sortable" style="width:100%;" | |||
! Town | |||
! Druids | |||
|- | |||
| [[Ab'Dendriel]] | |||
| -- | |||
|- | |||
| [[Ankrahmun]] | |||
| [[Rahkem]] | |||
|- | |||
| [[Carlin]] | |||
| [[Padreia]] | |||
|- | |||
| [[Darashia]] | |||
| [[Shalmar]] | |||
|- | |||
| [[Edron]] | |||
| -- | |||
|- | |||
| [[Kazordoon]] | |||
| -- | |||
|- | |||
| [[Port Hope]] | |||
| [[Ustan]] | |||
|- | |||
| [[Thais]] | |||
| [[Marvik]] | |||
|- | |||
| [[Venore]] | |||
| [[Smiley]] | |||
|- | |||
| [[Coldwind]] | |||
| [[Marduk]] | |||
|- | |||
| [[Ankramesh]] | |||
| [[Naeem]] | |||
|- | |||
|} | |||
|} | |} | ||
[[Category:Spells]] | [[Category:Spells]] |
Latest revision as of 18:45, 17 January 2025
Spell Information
Name: | Convince Creature | ||||||||||||||||||||||||
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Description: | You take control of a given monster. This is a rune that can only be created by a druid. With its help, you can take control of some monsters as if you had summoned them. Some monsters can only be summoned, and some can only be convinced. Generally useless at low levels (it is better for a sorcerer or druid to use the Summon Creature spell, and taking over trolls is probably pointless for other professions). Only from higher levels can it be useful for paladins who do not have the summon creature spell. Knights will not need this rune any time soon, because they need a very high level to convice a useful monster.
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Formula: | adeta sio | ||||||||||||||||||||||||
Vocation: | Druid, Elder Druid | ||||||||||||||||||||||||
Mana: | 100 | ||||||||||||||||||||||||
Magic Level: | Create: 10 Use: 5 | ||||||||||||||||||||||||
Level: | - | ||||||||||||||||||||||||
Amount: | 2 | ||||||||||||||||||||||||
Price: | 800 gp | ||||||||||||||||||||||||
Item created: | Convince Creature Rune | ||||||||||||||||||||||||
Buy from: |
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