Convince Creature: Difference between revisions

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(Created page with "== Spell Information == {| class="wikitable" color: #ff9448; style="font-weight:bold;" |- ! Name: | style="vertical-align:middle; font-weight:normal;" | File:Convince Creature.png Convince Creature |- ! Description: | style="vertical-align:middle; font-weight:normal;" | Convince Creature allows the caster to persuade a neutral or hostile creature to become an ally. This spell is invaluable for turning potential enemies into comrades, expanding the caster's support n...")
 
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! Name:
! Name:
| style="vertical-align:middle; font-weight:normal;" | [[File:Convince Creature.png]] Convince Creature
| style="vertical-align:middle; font-weight:normal;" | [[File:Convince Creature Rune.png]] Convince Creature
|-
|-
! Description:
! Description:
| style="vertical-align:middle; font-weight:normal;" | Convince Creature allows the caster to persuade a neutral or hostile creature to become an ally. This spell is invaluable for turning potential enemies into comrades, expanding the caster's support network, and leveraging additional forces during combat or other missions. [[File:Convince Creature2.png|centre]]
| style="vertical-align:middle; font-weight:normal;" | You take control of a given monster. This is a rune that can only be created by a druid. With its help, you can take control of some monsters as if you had summoned them. Some monsters can only be summoned, and some can only be convinced. Generally useless at low levels (it is better for a sorcerer or druid to use the [[Summon Creature]] spell, and taking over trolls is probably pointless for other professions). Only from higher levels can it be useful for paladins who do not have the summon creature spell. Knights will not need this rune any time soon, because they need a very high level to convice a useful monster.  
 
 
[[File:Convince Creature2.png|centre]]
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! Formula:
! Formula:
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! Magic Level:
! Magic Level:
| style="vertical-align:middle; font-weight:normal;" | 10
| style="vertical-align:middle; font-weight:normal;" | Create: 10</br>Use: 5
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! Level:
! Level:
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! Price:
! Price:
| style="vertical-align:middle; font-weight:normal;" | ??
| style="vertical-align:middle; font-weight:normal;" | 800 gp
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|-
! Item created:
! Item created:
| style="vertical-align:middle; font-weight:normal;" | Runes
| style="vertical-align:middle; font-weight:normal;" | [[Convince Creature Rune]]
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! Buy from:
! Buy from:
| style="vertical-align:middle; font-weight:normal;" | ??
| style="vertical-align:middle; font-weight:normal;" |
{| class="wikitable sortable" style="width:100%;"
! Town
! Druids
|-
| [[Ab'Dendriel]]
| --
|-
| [[Ankrahmun]]
| [[Rahkem]]
|-
| [[Carlin]]
| [[Padreia]]
|-
| [[Darashia]]
| [[Shalmar]]
|-
| [[Edron]]
| --
|-
| [[Kazordoon]]
| --
|-
| [[Port Hope]]
| [[Ustan]]
|-
| [[Thais]]
| [[Marvik]]
|-
| [[Venore]]
| [[Smiley]]
|-
| [[Coldwind]]
| [[Marduk]]
|-
| [[Ankramesh]]
| [[Naeem]]
|-
|}
 
|}
|}
[[Category:Spells]]
[[Category:Spells]]

Latest revision as of 18:45, 17 January 2025

Spell Information

Name: Convince Creature
Description: You take control of a given monster. This is a rune that can only be created by a druid. With its help, you can take control of some monsters as if you had summoned them. Some monsters can only be summoned, and some can only be convinced. Generally useless at low levels (it is better for a sorcerer or druid to use the Summon Creature spell, and taking over trolls is probably pointless for other professions). Only from higher levels can it be useful for paladins who do not have the summon creature spell. Knights will not need this rune any time soon, because they need a very high level to convice a useful monster.


Formula: adeta sio
Vocation: Druid, Elder Druid
Mana: 100
Magic Level: Create: 10
Use: 5
Level: -
Amount: 2
Price: 800 gp
Item created: Convince Creature Rune
Buy from:
Town Druids
Ab'Dendriel --
Ankrahmun Rahkem
Carlin Padreia
Darashia Shalmar
Edron --
Kazordoon --
Port Hope Ustan
Thais Marvik
Venore Smiley
Coldwind Marduk
Ankramesh Naeem